This is just a blog to write down my thoughts on various topics mostly about games, but who knooooows! Maybe I'll talk about other things too.
Friday, January 31, 2014
Flappy Bird
Flappy Bird is a mobile phone game. Widely acclaimed as being "difficult and challenging". Again the argument comes up that it's harder than Dark Souls. To be fair, Dark Souls is a complete walk in the park compared to most other games. It's fairly challenging the first time through but after that, it's a cakewalk.
Anyways, Flappy Bird is a game where you take control of a bird by tapping on the screen to elevate the bird a certain height. Until you tap the screen again, the bird will begin to plummet. Sounds simple right? Well, it is. But oh wait! Now we throw in green pipes to make an obstacle and PRESTO! You have a game. These pipes are lawsuits just waiting to happen.
I don't understand what makes games like these so enjoyable. It's a taste for people, but it's so boring and repetitive. It's the same thing with VVVVVV and I Wanna Be The Guy. You have one mechanic and that mechanic is stretched to enormous proportions and ends up getting old within the first half an hour for me. It's a casual thing, I guess.
Anyways, Flappy Bird is a game where you take control of a bird by tapping on the screen to elevate the bird a certain height. Until you tap the screen again, the bird will begin to plummet. Sounds simple right? Well, it is. But oh wait! Now we throw in green pipes to make an obstacle and PRESTO! You have a game. These pipes are lawsuits just waiting to happen.
I don't understand what makes games like these so enjoyable. It's a taste for people, but it's so boring and repetitive. It's the same thing with VVVVVV and I Wanna Be The Guy. You have one mechanic and that mechanic is stretched to enormous proportions and ends up getting old within the first half an hour for me. It's a casual thing, I guess.
I got past 30 pipes within a few tries before I got bored. I'm just gonna play more 3D World and collect those remaining Green Stars though.
Wednesday, January 29, 2014
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